NT GAME RULES 

DARKER RULES ALL INS               LIGHTER RULES CW/4

 

**4 LEAF CLOVER NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

You can meld anything at anytime. If you get all 4 RED THREES you automatically wiIf you discard or play a card, you lose the auto, and play resumes.

No touching the pile! 45 mins to play.

 

**4 LEAF CLOVER NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

You can meld anything at anytime. If you get all 4 RED THREES you automatically win. If you discard or play a card, you lose the auto, and play resumes.

No touching the pile! 30 mins to play.

 

**5 OF A KIND NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have a natural 5 of a kind in your first initial meld. You may meld other cards at the same time, but no wilds are allowed with the 5 of a kind. Post your 5 of kind card at

the table, (only natural canasta can be made). No canasta in first meld. On your 2nd turn you may make canastas.  No touching the pile! 45 mins to play.

 

**5 OF A KIND NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have a natural 5 of a kind in your first initial meld. You may meld other cards at the same time, but no wilds are allowed with the 5 of a kind.

Post your 5 of kind card at the table, (only natural canasta can be made).No canasta in first meld. On your 2nd turn you may make canastas. No touching the pile! 30 mins to play.

 

**5's and 10's  NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld at any time. you can not make any canastas till you have 5s and 10s melded on to the table. 

If your 5s and 10s hit  at the same time a canasta goes up you will be dqed. No canastas till 5s and 10s are down. No touching the pile!  45 mins to play.

 

**5's and 10's  NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld at any time. you can not make any canastas till you have 5s and 10s melded on to the table.

If your 5s and 10s hit  at the same time a canasta goes up you will be dqed. No canastas till 5s and 10s are down. No touching the pile!  30 mins to play.

 

**7 UP NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have 7s in your first meld. In order to go out, all of your canastas must be 7s or higher (8 thru Ace). You can meld cards lower than 7 AND canasta them, 

but if you canasta cards   lower than 7 you cannot go out. Make sure your canastas are 7s and higher to go out. No touching the pile! 45 mins to play.

 

**7 UP NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have 7s in your first meld. In order to go out, all of your canastas must be 7s or higher (8 thru Ace). You can meld cards lower than 7 AND canasta them, 

but if you canasta cards   lower than 7 you cannot go out.  Make sure your canastas are 7s and higher to go out. No touching the pile! 30 mins to play.

 

**8 OR 9 DOLPHINS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

You must have 9’s or 8’s in your initial meld,And a canasta in 9’s or 8’s to go out. No touching the pile! 45 mins to play.

 

**8 OR 9 DOLPHINS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

You must have 9’s or 8’s in your initial meld,And a canasta in 9’s or 8’s to go out. No touching the pile! 30 mins to play.

 

**16  DOLPHINS NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

Aces and 6s must be in your initial meld then wait till next turn to meld other cards. Wilds my be used. No touching the pile! 45 mins to play.

 

**16  DOLPHINS NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

Aces and 6s must be in your initial meld then wait till next turn to meld other cards. Wilds my be used. No touching the pile! 30 mins to play.

 

**69 ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at anytime, but you MUST have a meld in 6s and 9s seen on the table in order to canasta.

Once you have melded 6s and 9s you may canasta anything you want, but you MUST have a canasta in 6s OR 9s in order to go out. If you get a natural canasta in 6s or 9s then you auto win, if you discard or continue playing you lose the auto win and must complete the game. No touching the pile! 45 mins to play.

 

**69 ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at anytime, but you MUST have a meld in 6s and 9s seen on the table in order to canasta.

Once you have melded 6s and 9s you may canasta anything you want, but you MUST have a canasta in 6s OR 9s in order to go out.

 If you get a natural canasta in 6s or 9s then you auto win, if you discard or continue playing you lose the auto win and must complete the game.

No touching the pile! 30 mins to play.

 

**101 DOLPHINS NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything but you must have 10's and Aces melded to the table in order to go out. 

If you get a natural canasta in 4's you save and free all the Dolphins and it's an automatic win. Play on and lose the auto win. No touching the pile! 45 mins to play.

 

**101 DOLPHINS NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld and canasta anything but you must have 10's and Aces melded to the table in order to go out.  If you get a natural canasta in 4's you save and free all the Dolphins

and it's an automatic win. Play on and lose the auto win. No touching the pile! 30 mins to play.

 

**747 NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must include 7s in your first meld. To get your in flight meal, you must have 4s seen on the table before making a canasta. You have to have a canasta in 7s before you can go out. No touching the pile! 45 mins to play.

 

**747 NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must include 7s in your first meld. To get your in flight meal, you must have 4s seen on the table before making a canasta.   You have to have a canasta in 7s before you can go out.

No touching the pile! 30 mins to play.

 

**911 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

9’S and ACES must hit the table first. They must be melded at the same time and you can use wilds and other cards with that. No touching the pile! 45 mins to play.

 

**911 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

9’S and ACES must hit the table first. They must be melded at the same time and you can use wilds and other cards with that. No touching the pile! 30 mins to play.

 

**ACE OF 2s NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have Aces with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**ACE OF 2s NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have Aces with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**ACE ME NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta.Once you have a meld in Aces you can canasta anything You want,

But you must have a canasta in Aces in order to go out.  Aces do not have to be in initial meld or first canasta but they must be in your meld before making canastas

and one of your canastas if you go out.  If you fail to do either/or you DQ. If you get a RED in ACES you automatically win. No touching the pile! 45 mins to play.

 

**ACE ME NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta. Once you have a meld in Aces you can canasta anything You want,

But you must have a canasta in Aces in order to go out.  Aces do not have to be in initial meld or first canasta but they must be in your meld before making canastas

and one of your canastas if you go out.  If you fail to do either/or you DQ. If you get a RED in ACES you automatically win. No touching the pile! 30 mins to play.

 

**ACES IN THE BAY NT **  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but Aces must be melded in order to go out. No touching the pile! 45 mins to play.

 

**ACES IN THE BAY NT **  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but Aces must be melded in order to go out. No touching the pile! 30 mins to play.

 

 **ACES NO OUT NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Players must meld with Aces in their first meld each hand. You can have other cards as well, but ACES must be in with the first meld. Don't forget you CANNOT go out.

No touching the pile!  45 mins to play

 

**ACES NO OUT NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Players must meld with Aces in their first meld each hand. You can have other cards as well, but ACES must be in with the first meld.  Don't forget you CANNOT go out.

No touching the pile!  30 mins to play.

 

**BAD BOY 4'S**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, in your 1st HAND, you may NOT meld or canasta 4s.  In your 2nd HAND, you may not meld or canasta 4s AND 5s. 

In your 3rd HAND, you may NOT meld or canasta 4s, 5s, AND 6s.  You continue adding 1 more card each hand until there is a winner.  

ACES are neutral and you may meld or canasta them at any time.  BLACK 3s MUST be DISCARDED.They may NOT be melded to go out. No touching the pile!  45 mins to play.

 

**BAD BOY 4'S**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, in your 1st HAND, you may NOT meld or canasta 4s.  In your 2nd HAND, you may not meld or canasta 4s AND 5s. 

In your 3rd HAND, you may NOT meld or canasta 4s, 5s, AND 6s.  You continue adding 1 more card each hand until there is a winner.  

ACES are neutral and you may meld or canasta them at any time.  BLACK 3s MUST be DISCARDED.  They may NOT be melded to go out. No touching the pile!  30 mins to play.

 

**BEAT THE DOLPHIN NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

6S MUST be in your first meld. You may meld wilds and other cards. You must have at least one RED canasta to go out.

Get a natural canasta in 6s you have beaten the Dolphin and Auto Win the game. If you discard, you lose the auto win! No touching the pile!  45 mins to play.

 

**BEAT THE DOLPHIN NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

6S MUST be in your first meld. You may meld wilds and other cards. You must have at least one RED canasta to go out.

Get a natural canasta in 6s you have beaten the Dolphin and Auto Win the game. If you discard, you lose the auto win! No touching the pile!  30 mins to play.

 

**BEAT THAT NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots. points 5000

If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE

BETTER than the last one.  When Aces have been put to a canasta no more canastas can be made by either player.   No touching the pile!  45 Minutes To Play.

 

**BEAT THAT NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots. points 3000

If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine,you can both have the same cards melded, but each canastas must be at least ONE

BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player.   No touching the pile!  30 Minutes To Play.

 

**BIATCH NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can Meld and canasta anything anytime, but you must have Queens melded to go out. A natural in Qs is auto win. Play on or discard you lose the auto win. 

No touching the pile! 45 mins to play.

 

**BIATCH NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can Meld and canasta anything anytime, but you must have Queens melded to go out. A natural in Qs is auto win.  Play on or discard you lose the auto win.

No touching the pile! 30 mins to play.

 

**BLACKJACK NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

We are playing Black Jack (21)and like in Black Jack, if your canastas add up to more than 21 you BUST or LOSE.  Aces are worth either 1 or 11 points, your choice.

All face cards are worth 10 points. number cards are worth their face value. Make sure your Canastas don't add up to more than 21.  No touching the pile! You 45 mins to play.

 

**BLACKJACK NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

We are playing Black Jack (21)and like in Black Jack, if your canastas add up to more than 21 you BUST or LOSE.  Aces are worth either 1 or 11 points, your choice.

All face cards are worth 10 points. number cards are worth their face value. Make sure your Canastas don't add up to more than 21.  No touching the pile! You 30 mins to play.

 

**CHECKERBOARD NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

This special tourney has 1 special rule. Checker board canasta -- IF you make a red canasta then the next one has to be a black canasta, the next canasta has to be red.

Alternating colors of canastas (black/red/black or red/black/red). No touching the pile! 45 mins to play.

 

**CHECKERBOARD NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

This special tourney has 1 special rule. Checker board canasta -- IF you make a red canasta then the next one has to be a black canasta, the next canasta has to be red.

Alternating colors of canastas (black/red/black or red/black/red). No touching the pile! 30 mins to play.

 

**CHERRY 7 UP NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

7's MUST be in your initial meld. If you make a RED CANASTA in SEVENS (7) you win the game automatically. You may use wilds and other cards in your initial meld.

your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A)  TO GO OUT. If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out. You MAY Canasta a 4,5,6, 

you simply CANNOT go out.  No touching the pile! 45 mins to play.

 

**CHERRY 7 UP NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

7's MUST be in your initial meld. If you make a RED CANASTA in SEVENS (7) you win the game automatically.  You may use wilds and other cards in your initial meld.your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A)  TO GO OUT.

If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out. You MAY Canasta a 4,5,6,  you simply CANNOT go out.  No touching the pile! 30 mins to play.

 

**COME HOME 8'S NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

8's MUST be in your initial meld. They CAN go straight into a canasta.  A RED canasta in 8's is an auto Win must be verified by TD.  No touching the pile!  45 mins to play.

 

**COME HOME 8'S NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

8's MUST be in your initial meld. They CAN go straight into a canasta.  A RED canasta in 8's is an auto Win must be verified by TD.  No touching the pile!  30 mins to play.

 

**CORNER POCKETS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this game you must have all 4 corners (4, 6, J & A’s) before you make any canasta's. If you get a red canasta in the 8's (sinking the 8 ball). its an automatic win.
YOU MUST HAVE ALL 4 CORNERS MELDED BEFORE SINKING THE 8 BALL.  No touching the pile!  45 mins to play.

 

**CORNER POCKETS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this game you must have all 4 corners (4, 6, J & A’s) before you make any canasta's. If you get a red canasta in the 8's (sinking the 8 ball). its an automatic win.
YOU MUST HAVE ALL 4 CORNERS MELDED BEFORE SINKING THE 8 BALL.  No touching the pile!  30 mins to play.

 

**DOGS GO SHOPPING NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must meld Kings and 9s in your first meld. Then you need money so 5s and 10s must be melded in order to canasta. No touching the pile!  45 mins to play

 

**DOGS GO SHOPPING NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must meld Kings and 9s in your first meld. Then you need money so 5s and 10s must be melded in order to canasta. No touching the pile!  30 mins to play.

 

**GAMBLER NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

BEFORE hitting start button you both must chose what 2 canastas you will make for the entire game.You can NOT canasta anything other then the 2 canastas you pick.

Whoever makes both of their canastas in a hand gets AUTO WIN. (ex. If I pick 5 and 9 and make both, I WIN!) All play must stop and game is cancelled. 

No touching the pile! 45 mins to play

 

**GAMBLER NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

BEFORE hitting start button you both must chose what 2 canastas you will make for the entire game.You can NOT canasta anything other then the 2 canastas you pick.

Whoever makes both of their canastas in a hand gets AUTO WIN.  (ex. If I pick 5 and 9 and make both, I WIN!) All play must stop and game is cancelled.

 No touching the pile! 30 mins to play

 

**GOLD MINERS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

In this game 4s or 9s are required in initial meld each hand, other cards are allowed.  BEFORE YOU GO OUT YOU MUST HAVE A CANASTA IN 4s or 9s. 

No touching the pile! 45 mins to play.

 

**GOLD MINERS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

In this game 4s or 9s are required in initial meld each hand, other cards are allowed.  BEFORE YOU GO OUT YOU MUST HAVE A CANASTA IN 4s or 9s. 

No touching the pile! 30 mins to play.

 

**GUNS & ROSES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

In this game you may only meld 4’s 8’s 9’s 10’s J’s and Q’s. All other cards are discard only.You may NOT make any canasta’s until your melds are complete.

If you make all your melds and canasta and…you have the 4 red threes ( the roses ) you get auto win and game is stopped. STOP ALL PLAY.

If you discard you lose the auto win and must complete the game. No touching the pile! 45 mins to play.

 

**GUNS & ROSES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

In this game you may only meld 4’s 8’s 9’s 10’s J’s and Q’s. All other cards are discard only.You may NOT make any canasta’s until your melds are complete.

If you make all your melds and canasta and…you have the 4 red threes ( the roses ) you get auto win and game is stopped. STOP ALL PLAY.

If you discard you lose the auto win and must complete the game. No touching the pile! 30 mins to play.

 

**G-STRING NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must meld 6 or 9 in your first meld. You may use wilds and other cards.You may have as many canastas as you wish  but you need to have a canasta in Qs before going out.  

No touching the pile!  45 mins to play.

 

**G-STRING NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must meld 6 or 9 in your first meld. You may use wilds and other cards.You may have as many canastas as you wish  but you need to have a canasta in Qs before going out.  

No touching the pile!  30 mins to play.

 

 **HIGH 4 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 4s melded. You must have a canasta in 4s and a canasta in a high card (J Q K A) to go out. No touching the pile! 45 mins to play.

 

**HIGH 4 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 4s melded. You must have a canasta in 4s and a canasta in a high card (J Q K A) to go out. No touching the pile! 30 mins to play.

 

**HIGH 5 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 5s melded. You must have a canasta in 5s and a canasta in a high card (J Q K A) to go out. No touching the pile! 45 mins to play.

 

**HIGH 5 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 5s melded. You must have a canasta in 5s and a canasta in a high card (J Q K A) to go out. No touching the pile! 30 mins to play.

 

**HIGH 6 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 6s melded. You must have a canasta in 6s and a canasta in a high card (J Q K A) to go out. No touching the pile! 45 mins to play.

 

**HIGH 6 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your first meld of each hand can only be high cards J, Q, K, or Aces. You can use wilds with your cards but you have to wait for your next draw to meld other cards.

To make canastas, you need to have 6s melded. You must have a canasta in 6s and a canasta in a high card (J Q K A) to go out. No touching the pile! 30 mins to play.

 

**HIJACKED NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

The big jet is ready to take off!!    In order to board the plane you must include 7s in your initial meld.  To get your in flight meal, you must have 4s seen on the table before

making a canasta. If you get a red in 7's your plane has been hijacked! You get auto win.  Remember you need 4's on table before you put your red 7's on table.  

Before you can get off the plane, you must make a canasta in 7s, then you can go out. No touching the pile! 45 Minutes To Play.

 

**HIJACKED NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

The big jet is ready to take off!!    In order to board the plane you must include 7s in your initial meld. To get your in flight meal, you must have 4s seen on the table before making a canasta. If you get a red in 7's your plane has been hijacked! You get auto win. Remember you need 4's on table before you put your red 7's on table.  

Before you can get off the plane, you must make a canasta in 7s, then you can go out.  No touching the pile! 30 Minutes To Play.

 

**HITS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can only meld and canasta 8, 9, 10, J, Q, K and A's... All cards 3 - 7 are discards. No touching the pile!  45 mins to play.

 

**HITS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can only meld and canasta 8, 9, 10, J, Q, K and A's... All cards 3 - 7 are discards. No touching the pile!  30 mins to play.

 

**JACKS AND KINGS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything at anytime. If you get canastas in both Jacks and Kings it is auto win. Do not play on or you lose the win. No touching the pile!  45 mins to play.

 

**JACKS AND KINGS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld and canasta anything at anytime. If you get canastas in both Jacks and Kings it is auto win. Do not play on or you lose the win. No touching the pile!  30 mins to play.

 

**JACKAZZ SHOPPING NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your first meld must be Aces or Jacks. You may use wilds and other cards. Then 5's and 10's must be melded in order to canasta. No touching the pile! 45 mins to play.

 

**JACKAZZ SHOPPING NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your first meld must be Aces or Jacks. You may use wilds and other cards. Then 5's and 10's must be melded in order to canasta. No touching the pile! 30 mins to play.

 

**JACK ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at anytime, but you MUST have Jacks melded to the table in order to canasta.  In order to go out, you must have a canasta in Jacks.

If you get a natural canasta in Jacks then you automatically win. If you discard or continue playing you lose the auto win and must complete the game.

No touching the pile! 45 mins to play.

 

**JACK ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at anytime, but you MUST have Jacks melded to the table in order to canasta.  In order to go out, you must have a canasta in Jacks.

If you get a natural canasta in Jacks then you automatically win. If you discard or continue playing you lose the auto win and must complete the game.

No touching the pile! 30 mins to play.

 

**JACK THE JOKER NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000  

Your initial meld must include two Jacks with a Joker. You may use other cards and wilds, but your Joker must be with your two Jacks.

After your initial meld, you may then add to your Jacks. When melding sets of cards, the Joker will go with the lowest set of two cards! No touching the pile! 45 Minutes To Play.

 

**JACK THE JOKER NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000  

Your initial meld must include two Jacks with a Joker. You may use other cards and wilds, but your Joker must be with your two Jacks.

After your initial meld, you may then add to your Jacks. When melding sets of cards, the Joker will go with the lowest set of two cards! No touching the pile! 30 Minutes To Play.

 

** JOHN AND KATE PLUS 8 NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You Can Meld At Any Time But Need A Meld In Jacks For (John) Or Kings For ( Kate) You Can Not Make Any Canasta Until Your 8'sAre On Board That Is Their Children ,

They Need To Be On Board And A Canasta In 1 Of Them To Go Out A Red In 8s Is A Auto Win.. No touching the pile!  45 Minutes To Play.

 

** JOHN AND KATE PLUS 8 NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You Can Meld At Any Time But Need A Meld In Jacks For (John) Or Kings For ( Kate) You Can Not Make Any Canasta Until Your 8'sAre On Board That Is Their Children ,

They Need To Be On Board And A Canasta In 1 Of Them To Go Out A Red In 8s Is A Auto Win.. No touching the pile!  30 Minutes To Play. 

 


**KING ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at anytime, but you MUST have Kings melded to the table in order to canasta. In order to go out, you must have a canasta in Kings.

If you get a natural canasta in Kings then you automatically win.  If you discard or continue playing you lose the auto win and must complete the game.

No touching the pile!  45 mins to play.

 

**KING ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at anytime, but you MUST have Kings melded to the table in order to canasta. In order to go out, you must have a canasta in Kings.

If you get a natural canasta in Kings then you automatically win.  If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!  30 mins to play.

 

**KINGS ON A PLANE NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000  

1st hand: King Me NT - You can meld anything but you MUST have a meld in Ks on the table before you canasta. You must have a canasta in Ks to go out.

Canasta before Ks on the table or go out without canasta in Ks is a DQ.  If you get a red in Ks it is an auto win. 

2nd hand: 747 - You must include 7s in your first meld. To get your in flight meal, you must have 4s seen on the table before making a canasta.

You have to have a canasta in 7s before you can go out. If you play on you lose the auto win and must complete the game. No touching the pile! 45 mins to play.

 

**KINGS ON A PLANE NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000  

1st hand: King Me NT - You can meld anything but you MUST have a meld in Ks on the table before you canasta. You must have a canasta in Ks to go out.

Canasta before Ks on the table or go out without canasta in Ks is a DQ.  If you get a red in Ks it is an auto win. 

2nd hand: 747 - You must include 7s in your first meld. To get your in flight meal, you must have 4s seen on the table before making a canasta.

You have to have a canasta in 7s before you can go out. If you play on you lose the auto win and must complete the game. No touching the pile! 30 mins to play.

 

**LADIES FIRST NT**TSet 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000nts 5000

In this game, Queens are required to meld. No queens no meld. u may use wilds with them.  NO TOUCHING THE PILE. You have 45 MINUTES to play.

 

**LADIES FIRST NT**TSet 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000nts 5000

In this game, Queens are required to meld. No queens no meld. u may use wilds with them.  NO TOUCHING THE PILE. You have 30 MINUTES to play.

 

**LADY LUCK NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at anytime, but you must have 7s and Queens melded to the table in order to canasta.In order to go out, you must have a canasta in Queens. 

No touching the pile! 45 mins to play.

 

**LADY LUCK NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at anytime, but you must have 7s and Queens melded to the table in order to canasta. In order to go out, you must have a canasta in Queens.

No touching the pile! 30 mins to play,

 

**NO 3 OF A KIND NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You cannot have any 3 of a kinds on the table in front of you, they must be 4 of a kind or more. You can use Wilds or Jokers to make 4 of a kind so that you can Meld.

If you have 3 of a kind in your hand you may add a wild to make it 4 of a kind before melding it. Also you can meld a pair with 2 wilds.

You can also make a Canasta straight from your hand which is also more than 3 of a kind.REMEMBER: No touching the pile! 45 mins to play.

 

**NO 3 OF A KIND NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You cannot have any 3 of a kinds on the table in front of you, they must be 4 of a kind or more. You can use Wilds or Jokers to make 4 of a kind so that you can Meld

.If you have 3 of a kind in your hand you may add a wild to make it 4 of a kind before melding it. Also you can meld a pair with 2 wilds. You can also make a Canasta

straight from your hand which is also more than 3 of a kind.REMEMBER: No touching the pile! 30 mins to play.

 

**NONO NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

No touching the pile. No going out. Always keep one card in your hand…Using the NO DISCARD option is allowed. No touching the pile! 45 mins to play.

 

**NONO NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

No touching the pile. No going out. Always keep one card in your hand…Using the NO DISCARD option is allowed. No touching the pile! 30 mins to play.

 

** NO TOUCH REGULAR  NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

One canasta out, No touching the pile!  45 mins to play.

 

** NO TOUCH REGULAR  NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

One canasta out, No touching the pile!  30 mins to play.

 

 **QUEENS AND ACES NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000                                                       

Meld and canasta anything, anytime. Get canastas in both Qs and As it is an auto win. Play on and you lose the auto win.  No touching the pile!  45 mins to play.

 

**QUEENS AND ACES NT**Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000                                                       

Meld and canasta anything, anytime. Get canastas in both Qs and As it is an auto win. Play on and you lose the auto win.  No touching the pile!  30 mins to play.

 

 ** QUEEN ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything at anytime, but you MUST have Queens melded to the table in order to canasta. In order to go out, you must have a canasta in Queens.  If you get a natural canasta in Queens then you automatically win. If you discard or continue playing you lose the auto win and must complete the game.No touching the pile!  45 mins to play.

 

** QUEEN ME NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything at anytime, but you MUST have Queens melded to the table in order to canasta. In order to go out, you must have a canasta in Queens. If you get a natural canasta in Queens then you automatically win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!  30 mins to play.

 

**QUEEN OF 2s NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000  

You may meld and canasta anything at anytime, but you must have Queens with a 2 melded in order to go out.  No touching the pile! 45 mins to play.

 

**QUEEN OF 2s NT** Tables Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000  

You may meld and canasta anything at anytime, but you must have Queens with a 2 melded in order to go out.  No touching the pile! 30 mins to play.

 

**ROYAL STEPS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

The initial meld of each hand alternates. First hand you must have Jacks on initial meld,second hand you must have Queens, third hand Kings, then you start over from the beginning.You may go out at anytime. No touching the pile! 45 mins to play.

 

**ROYAL STEPS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

The initial meld of each hand alternates. First hand you must have Jacks on initial meld,second hand you must have Queens, third hand Kings, then you start over from the beginning.

You may go out at anytime. No touching the pile! 30 mins to play.

 

 **SAFE SEX NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You MUST meld both 6s and 9s BEFORE making any nastas. You may use wilds and meld anytime. No nastas til 6s and 9s are melded to the table.  

No touching the pile! 45 mins to play.

 

**SAFE SEX NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You MUST meld both 6s and 9s BEFORE making any nastas. You may use wilds and meld anytime. No nastas til 6s and 9s are melded to the table.  No touching the pile! 30 mins to play.

 

**SET UPS NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 

Your 1st meld of each hand must contain 6s, 8s and 10s ONLY, wilds allowed. NO other melds till next turn,  after that is played like NTC.

You may canasta and go out at anytime, however, if you are able to canasta in order to  spell "SET"(6, 8,10) you get an automatic win and game will be cancelled.

If you discard you lose auto win and must complete the game. No touching the pile! 45 mins to play.

 

**SET UPS NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000 

Your 1st meld of each hand must contain 6s, 8s and 10s ONLY, wilds allowed. NO other melds till next turn,  after that is played like NTC.

You may canasta and go out at anytime, however, if you are able to canasta in order to  spell "SET"(6, 8,10) you get an automatic win and game will be cancelled.

If you discard you lose auto win and must complete the game. No touching the pile! 30 mins to play.

 

 **SEXY ACES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney is combination of ACES NT and SAFE SEX. You must have ACES in your first meld of each hand.

Then before making any canastas you must have 6's and 9's melded. If your 6's & 9's hit at the same time a canasta goes up, you will be DQ'd. 

Please announce SEXY ACES and then make your canasta's. No touching the pile! 45 mins to play.

 

 **SEXY ACES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney is combination of ACES NT and SAFE SEX. You must have ACES in your first meld of each hand.

Then before making any canastas you must have 6's and 9's melded. If your 6's & 9's hit at the same time a canasta goes up, you will be DQ'd. 

Please announce SEXY ACES and then make your canasta's. No touching the pile! 30 mins to play.

 

**SEXY DOLPHINS NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
 
Queens Must be in your initial meld, 6's and 9's must be melded before making Canastas.   No touching the pile! 45 mins to play.

 

**SEXY DOLPHINS NT**  Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000
 
Queens Must be in your initial meld, 6's and 9's must be melded before making Canastas.   No touching the pile! 30 mins to play.

 

**SEXY KINGS OR QUEEN DOLPHINS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, KINGS or QUEENS must hit the table 1st.You may use WILDS and other cards.  BOTH 6s AND 9s must be melded before you make any canastas. 

No touching the pile! 45 mins to play.

 

**SEXY KINGS OR QUEEN DOLPHINS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, KINGS or QUEENS must hit the table 1st.You may use WILDS and other cards.  BOTH 6s AND 9s must be melded before you make any canastas. 

No touching the pile! 30 mins to play.

 

**SHOPPING NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have Queens in your first meld and you may use wilds and other cards.  In order to make a canasta, you MUST meld 5's and 10's melded.

No touching the pile! 45 mins to play.

 

**SHOPPING NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have Queens in your first meld and you may use wilds and other cards.  In order to make a canasta, you MUST meld 5's and 10's melded.

No touching the pile!  30 mins to play.

 

 **SPINNING KINGS AND ACES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this game your hands FLIP FLOP between Kings and Aces as your initial melds. FIRST HAND you start with KINGS, Second is ACES, Third is KINGS and so on. 

No touching the pile! 45 mins to play.

 

**SPINNING KINGS AND ACES NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this game your hands FLIP FLOP between Kings and Aces as your initial melds. FIRST HAND you start with KINGS, Second is ACES, Third is KINGS and so on.

 No touching the pile! 30 mins to play.

 

**STAIRS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

5,6,8,9,JACKS AND QUEENS ARE THE ONLY CARDS ALLOWED TO BE MELDED  ALL other cards are discards Once you have meld the 5.6.8,9, Jacks and Queens then you

can make canastas.  No Canastas until the stairs are melded  Wild cards can be used to make melds or canastas.  No touching the pile!  45 mins to play.

 

**STAIRS NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

5,6,8,9,JACKS AND QUEENS ARE THE ONLY CARDS ALLOWED TO BE MELDED  ALL other cards are discards  Once you have meld the 5.6.8,9, Jacks and Queens then you

can make canastas.  No Canastas until the stairs are melded  Wild cards can be used to make melds or canastas. No touching the pile!  30 mins to play.

 

**SWEET 16 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your INITIAL Meld must include 6s or Aces. You must have BOTH 6s and ACES melded before you can make any canastas.  If you make a canasta in Aces and then 6's (in that order)

it is an automatic win. Other canastas allowed before (ex: K4A6 IS AUTO WIN) All play must be stopped, if you discard you foreit auto win.  No touching the pile!  45 mins to play.

 

**SWEET 16 NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your INITIAL Meld must include 6s or Aces. You must have BOTH 6s and ACES melded before you can make any canastas.  If you make a canasta in Aces and then 6's (in that order)

it is an automatic win. Other canastas allowed before (ex: K4A6 IS AUTO WIN) All play must be stopped,if you discard you foreit auto win.  No touching the pile!  30 mins to play.

 

** TURKEY BACON NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Oinkers are 10s, Js, Qs, Ks, AND As. You must have at least 1 of the oinkers in your initial meld. After your initial meld is seen on the table. 

You may make red canastas at anytime with or without the rest of the oinkers.  Once each team/player has melded all of the oinkers to the table tey can then make black canastas.

To go out you must have a canasta is at least 1 of the oinkers. A RED CANASTA  IN ANY OF THE OINKERS IS AN AUTOMATIC WIN.  No touching the pile!  45 mins to play.

 

** TURKEY BACON NT**   Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Oinkers are 10s, Js, Qs, Ks, AND As. You must have at least 1 of the oinkers in your initial meld. After your initial meld is seen on the table. 

You may make red canastas at anytime with or without the rest of the oinkers.  Once each team/player has melded all of the oinkers to the table they can then make black canastas.

To go out you must have a canasta is at least 1 of the oinkers. A RED CANASTA  IN ANY OF THE OINKERS IS AN AUTOMATIC WIN.  No touching the pile!  30 mins to play.

 

**UP THE CREEK NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime but you must have 4’s, 9’s and Q’s melded on the table before you can make a canasta.You MUST have a canasta in either 4s, 9’s or Q’s

Before you can go out.. If you canasta all 3 (4’s, 9’s and Q’s),your opponent is up the creek and you get an auto win. No touching the pile! 45 mins to play.

 

**UP THE CREEK NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime but you must have 4’s, 9’s and Q’s melded on the table before you can make a canasta.You MUST have a canasta in either 4s, 9’s or Q’s

Before you can go out.. If you canasta all 3 (4’s, 9’s and Q’s),your opponent is up the creek and you get an auto win. No touching the pile! 30 mins to pla y.

 

**WALMART NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000   

Men and Women shop at Walmart. To get them out of the house you must meld the Queens (women) or the Kings (men) to the table in your initial meld.

You may use wilds and other cards but queens or kings MUST hit the table in the initial meld. Since both men and women need money to go shopping,

5's and 10's must be melded in order to canasta. Once you have 5s and 10s melded to the table, you may make nastas.The first person to finish their shopping trip wins the game.

No touching the pile! 45 Minutes To Play.

 

**WALMART NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000   

Men and Women shop at Walmart. To get them out of the house you must meld the Queens (women) or the Kings (men) to the table in your initial meld.

You may use wilds and other cards but queens or kings MUST hit the table in the initial meld. Since both men and women need money to go shopping,

5's and 10's must be melded in order to canasta. Once you have 5s and 10s melded to the table, you may make nastas. The first person to finish their shopping trip wins the game.

No touching the pile! 30 Minutes To Play.

 

**WATERFALL NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this game you can only meld and canasta 6, 8, J, Q, K, A.Once you have a meld in each of those you may then canasta and go out. No touching the pile! 45 mins to play.

 

**WATERFALL NT** Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this game you can only meld and canasta 6, 8, J, Q, K, A.Once you have a meld in each of those you may then canasta and go out. No touching the pile! 30 mins to play.

 NTC GAME RULES

 

 

**357 MAGNUM NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have a Red 3 before you meld anything.You can meld any cards, but you must have 5s and 7s melded before you canasta. No touching the pile! 45 mins to play.

 

**357 MAGNUM NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have a Red 3 before you meld anything.You can meld any cards, but you must have 5s and 7s melded before you canasta. No touching the pile! 30 mins to play.

 **4 ON THE SHORE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything, anytime but no canastas till 4-4s have been melded on the table first (you may use wilds).You may have less than four 4s, but you must call "4 ON" when you have 4x4's. Once you have 4 ON, you can make canastas or add to the 4's.Lay more than 4-4's without saying 4 ON will be automatic DQ.  No touching the pile!  45 mins to play.

 

**4 ON THE SHORE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything, anytime but no canastas till 4-4s have been melded on the table first (you may use wilds).You may have less than four 4s, but you must call "4 ON" when you have 4x4's. Once you have 4 ON, you can make canastas or add to the 4's. Lay more than 4-4's without saying 4 ON will be automatic DQ.  No touching the pile!  30 mins to play.

 

**45 Days NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have both 4s and 5s in your first meld each hand, other cards and wilds can be used to make your meld.You can go out at anytime, No touching the pile!  45 mins to play.

 

**45 Days NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have both 4s and 5s in your first meld each hand, other cards and wilds can be used to make your meld.  You can go out at anytime, No touching the pile!  30 mins to play.

 

 **5 ON THE SHORE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything, anytime but no canastas till 4-5s have been melded on the table first (you may use wilds).    You may have less than four 5s, but you must call "5 ON" when you have 4x5's. Once you have 5 ON, you can make canastas or add to the 5's.Lay more than 4-5's without saying 5 ON will be automatic DQ.  No touching the pile!  45 mins to play.

 

**5 ON THE SHORE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything, anytime but no canastas till 4-5s have been melded on the table first (you may use wilds).You may have less than four 5s, but you must call "5 ON" when

you have 4x5's. Once you have 5 ON, you can make canastas or add to the 5's. Lay more than 4-5's without saying 5 ON will be automatic DQ.  No touching the pile!  30 mins to play.

 

**8 NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything, anytime but you cannot go out until you have a canasta in 8s. No touching the pile! 45 mins to play.

 

**8 NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything, anytime but you cannot go out until you have a canasta in 8s. No touching the pile! 30 mins to play.

 

**8 of 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have 8s with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**8 of 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have 8s with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**9 of 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have 9s with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**9 of 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have 9s with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**911 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots. points 5000

Nines and aces are to be melded to the table first, This means the nines and aces are to hit the tables at the same time. After initial meld you must wait till next turn to make any canastas or meld other cards.Then game is played as regular NTC.You may use wilds with the nines and aces.  No touching the pile!  45 Minutes To Play.

 

**911 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots. points 3000

Nines and aces are to be melded to the table first, This means the nines and aces are to hit the tables at the same time.After initial meld you must wait till next turn to make any canastas or meld other cards.Then game is played as regular NTC. You may use wilds with the nines and aces.  No touching the pile!  30 Minutes To Play.

 

**A IS FOR AUSSIE NTC*  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, you must make an A by melding 5s 6s 7s 9s Ks and As. All other cards are discards. You may use WILDS, and you may meld in any order. You may NOT make any canastas until after your A is made. No touching the pile!  45 mins to play.

 

**A IS FOR AUSSIE NTC*  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, you must make an A by melding 5s 6s 7s 9s Ks and As. All other cards are discards. You may use WILDS, and you may meld in any order. You may NOT make anycanastas until after your A is made. No touching the pile!  30 mins to play.

 

**ABOVE THE CLOUDS NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can only meld and canasta 8,9,10,J,Q,K and A's...  All cards 3 - 7 are discards. You have 45 MINUTES to play.

 

**ABOVE THE CLOUDS NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can only meld and canasta 8,9,10,J,Q,K and A's...  All cards 3 - 7 are discards. You have 30 MINUTES to play.

 

 **ACES  NTC**  Set 2/1 Can Out, Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

No picking up the pile, one canasta out. Players must meld with A's in their initial meld of each hand, you may go out at any time. No touching the pile!  45 mins to play.

 

 **ACES  NTC**  Set 2/1 Can Out, Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

No picking up the pile, one canasta out. Players must meld with A's in their initial meld of each hand, you may go out at any time. No touching the pile!  30 mins to play.

 

**ACES AND KINGS NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You will either need to meld ACES or KINGS for your first meld each hand. If the first player to meld uses ACES  for their first meld,then that player will need to meld ACES

for their first meld for the rest of the game.  The other player will then have to meld KINGS in their first meld for the rest of the game.No touching the pile!  45 mins to play.

 

**ACES AND KINGS NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You will either need to meld ACES or KINGS for your first meld each hand. If the first player to meld uses ACES  for their first meld, then that player will need to meld ACES for their first meld for the rest of the game.  The other player will then have to meld KINGS in their first meld for the rest of the game.No touching the pile!  30 mins to play.

 

**ACE OF 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have Aces with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**ACE OF 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have Aces with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**AK47 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your initial meld must consist of two of the following cards 4s, 7s, Ks, Aces. You may use wilds and other cards. No touching the pile! 45 mins to play.

 

**AK47 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Your initial meld must consist of two of the following cards 4s, 7s, Ks, Aces. You may use wilds and other cards. No touching the pile! 30 mins to play.

 

**ANGEL NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Queens must be in your first meld, as she is an Angel. You also need 10s (Halo) and 8 s (Wings) to canasta. You must have a canasta in one of the three,Qs, 8s, or 10s to go out.

No touching the pile!  45 mins to play.

 

**ANGEL NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Queens must be in your first meld, as she is an Angel. You also need 10s (Halo) and 8 s (Wings) to canasta. You must have a canasta in one of the three,Qs, 8s, or 10s to go out.

No touching the pile!  30 mins to play.

 


**BABYS NEW SHOES NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, either 7s or Js MUST hit the table first. You may use WILDS and other cards. Make any canastas,  but you MUST have a canasta in 7s or Js to go out.

No touching! 45 mins  to play.

 

**BABYS NEW SHOES NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, either 7s or Js MUST hit the table first. You may use WILDS and other cards. Make any canastas,  but you MUST have a canasta in 7s or Js to go out.

No touching! 30mins  to play.

 

**BEACH BUMS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Kings Must be in your initial meld, 6's and 9's must be melded before making canastas. No touching the pile! 45 mins to play.

 

**BEACH BUMS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000
Kings Must be in your initial meld, 6's and 9's must be melded before making canastas. No touching the pile! 30 mins to play.

 

**BIT OF BLARNEY NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas. No touching the pile!  45 Minutes To Play.

 

**BIT OF BLARNEY NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas. No touching the pile!  30 Minutes To Play.

 

**BITE ME NTC ** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can only meld A 10 6 9 4 Q  All the rest are junk..throw them away, If you get a red in any 1 of your melds you BITE your Opponent and win. 
If you get all FOUR RED 3S YOU WIN make as many black canastas are you wish, meld in any order Go out at any time, if you get a red canasta or all                                                        4 red 3s BITE your op and call TD to the table then cancel game. No touching the pile!  45 Minutes To Play.

 

**BITE ME NTC ** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can only meld A 10 6 9 4 Q  All the rest are junk..throw them away, If you get a red in any 1 of your melds you BITE your Opponent and win. 
If you get all FOUR RED 3S YOU WIN make as many black canastas are you wish, meld in any order Go out at any time, if you get a red canasta or all

4 red 3s BITE your op and call TD to the table then cancel game. No touching the pile!  30 Minutes To Play.

 

**BOYS NIGHT OUT NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Meld anything, anytime. Make any canastas at any time. Just remember, you must have Jacks and Kings seen on the table to go out. No touching the pile! 45 mins to play,

 

**BOYS NIGHT OUT NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Meld anything, anytime. Make any canastas at any time. Just remember, you must have Jacks and Kings seen on the table to go out. No touching the pile! 30 mins to play,

 

**BUNJI JUMP NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can not touch the discard pile, you need ONE canasta to go out. This game is a combination of Above The Clouds (8, 9, 10, J, Q, K, A ONLY) 
and Ocean Floor (4, 5, 6, 7, A ONLY). In alternating hands starting with Above The Clouds, first You have 45 MINUTES to play.

 

**BUNJI JUMP NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can not touch the discard pile, you need ONE canasta to go out. This game is a combination of Above The Clouds (8, 9, 10, J, Q, K, A ONLY)
and Ocean Floor (4, 5, 6, 7, A ONLY). In alternating hands starting with Above The Clouds, first You have 30 MINUTES to play.

 

**CABIN FEVER NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

All face cards ( J Q K ) must stay in the CABIN ( Your Hand ) until you can go out, they may be melded and or canasta as you go out only.

If you meld or canasta face cards and are not able to go out you will be Dq'd. You may discard face cards. NO TOUCHING THE PILE. You have 45 MINUTES to play

 

**CABIN FEVER NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

All face cards ( J Q K ) must stay in the CABIN ( Your Hand ) until you can go out, they may be melded and or canasta as you go out only.

If you meld or canasta face cards and are not able to go out you will be Dq'd. You may discard face cards. NO TOUCHING THE PILE. You have 30 MINUTES to play

 

**CHAOTIC DOLPHINS NT** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

First hand - 5s must be in your first meld. Second hand - You must have 6s or 9s melded before you can go out.   Third hand - Aces must be in your first meld.

Fourth hand - Played as Regular NTC. If more than 4 hands are played, just start over wih 5s. No touching the pile! 45 Minutes To Play.

 

**CHAOTIC DOLPHINS NT** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

First hand - 5s must be in your first meld. Second hand - You must have 6s or 9s melded before you can go out.   Third hand - Aces must be in your first meld.

Fourth hand - Played as Regular NTC. If more than 4 hands are played, just start over wih 5s. No touching the pile! 30 Minutes To Play.

 

**CLOUD 9 NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have 9s in your intial meld, you can have other melds also but no 9s then no meld.  You can make as many canastas as you like but you can not go out till you have

a canasta in 9s. A red canasta in 9s is an AUTO win. ALL play must stop, if you discard you lose the auto win. No touching the pile! 45 mins to play.

 

**CLOUD 9 NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have 9s in your intial meld, you can have other melds also but no 9s then no meld.  You can make as many canastas as you like but

you can not go out till you have a canasta in 9s. A red canasta in 9s is an AUTO win. ALL play must stop, if you discard you lose the auto win.  No touching the pile! 30 mins to play.

 

**COST OF LIVING NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

First hand first meld must include 4s. Second hand first meld must include 5s.Third hand first meld must include 6s. Fourth hand first meld must include 7s.

If more hands are required, then continue onto 8s and etc.If you get to Aces and require more hands, start back over at 4s.  No touching the pile!  45 mins to play.

 

**COST OF LIVING NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

First hand first meld must include 4s. Second hand first meld must include 5s. Third hand first meld must include 6s. Fourth hand first meld must include 7s.

If more hands are required, then continue onto 8s and etc. Ifyou get to Aces and require more hands, start back over at 4s.  No touching the pile!  30 mins to play.

 

**CRYING FOOL NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

The first person to meld chooses 1 card in their first meld for all players to need in the first meld.Type at table the card so all players know what card is chosen.

You do not call the card it is auto DQ. No touching the pile!  45 mins to play.

 

**CRYING FOOL NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

The first person to meld chooses 1 card in their first meld for all players to need in the first meld.Type at table the card so all players know what card is chosen.

You do not call the card it is auto DQ. No touching the pile!  30 mins to play.

 

**DEAD MANS HAND NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You have to have EITHER Aces OR 8s in your first meld. You have to have BOTH Aces and 8s melded to the board to make any canastas.

A red canasta in EITHER Aces or 8s is an auto win! Play on and you lose the auto win. No touching the pile!  45 mins to play.

 

**DEAD MANS HAND NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You have to have EITHER Aces OR 8s in your first meld. You have to have BOTH Aces and 8s melded to the board to make any canastas.

A red canasta in EITHER Aces or 8s is an auto win! Play on and you lose the auto win. No touching the pile!  30 mins to play.

 

**DOLLY 9 TO 5 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything, But you have to have a canasta in 9's and 5's to go out. No touching the pile! 45 mins to play.

 

**DOLLY 9 TO 5 NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything, But you have to have a canasta in 9's and 5's to go out. No touching the pile! 30 mins to play.

 

**DOLPHINS JOY ** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may only meld 4s, 5s, 7s, 10s, Qs and Ks with or without wilds. All other cards are discards only. You do not have to meld in any specific order,

but you do need all cards melded in order to canasta. No touching the pile! 45 mins to play.

 

**DOLPHINS JOY ** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may only meld 4s, 5s, 7s, 10s, Qs and Ks with or without wilds. All other cards are discards only. You do not have to meld in any specific order,

but you do need all cards melded in order to canasta. No touching the pile! 30 mins to play.

 

**FACELESS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You cant meld or canasta the Jacks Queens and K ings. No touching the pile!  45 mins to play.

 

**FACELESS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You cant meld or canasta the Jacks Queens and K ings. No touching the pile!  30 mins to play.

 

 **FACE LIFT NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may not meld Jacks, Queens or Kings at any time. However, you may canasta the Jacks, Queens and Kings straight  from your hand. No touching the pile!  45 mins to play.

 

**FACE LIFT NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may not meld Jacks, Queens or Kings at any time. However, you may canasta the Jacks, Queens and Kings straight  from your hand. No touching the pile!  30 mins to play.

 

**FIND THE RED 3s NTC **  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Meld and canasta anything at anytime, but you can not go out until all red 3s are on the board.  A red 3 in the discard pile is not considered on the board, so no one can

go out that hand. No touching the pile!  45 mins to play.

 

**FIND THE RED 3s NTC **  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000                                                                                                                                  

Meld and canasta anything at anytime, but you can not go out until all red 3s are on the board. 

A red 3 in the discard pile is not considered on the board, so no one can go out that hand. No touching the pile!  30 mins to play.

 

**FRIDAY THE 13TH NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Your first meld must contain 5s or 8s. In order to make canastas, you must have 5s and 8s melded. You must have a canasta in 5s or 8s in order to go out.

No touching the pile! You have 45 mins to play.

 

**FRIDAY THE 13TH NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000


Your first meld must contain 5s or 8s. In order to make canastas, you must have 5s and 8s melded. You must have a canasta in 5s or 8s in order to go out.

No touching the pile! You have 30 mins to play.

 

**JACKS AND KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this tourney, EITHER JACKS or KINGS must hit the table 1st. You may use WILDS and other cards, but you MUST have JACKS or KINGS also. You MAY make ANY CANASTAS

you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out.  Do NOT go out unless you have a canasta in JACKS or KINGS. 

No touching the pile!  45 mins to play.

 

**JACKS AND KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this tourney, EITHER JACKS or KINGS must hit the table 1st. You may use WILDS and other cards, but you MUST have JACKS or KINGS also. 
You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out.  Do NOT go out unless you have a canasta in JACKS or KINGS. 

No touching the pile!  30 mins to play.

 

 **JACK OF  2s NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000                     

You may meld and canasta anything at anytime, but you must have JACKS  with a 2 melded in order to go out  and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

 **JACK OF  2s NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000                     

You may meld and canasta anything at anytime, but you must have JACKS  with a 2 melded in order to go out  and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**KING OF 2s NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have KINGS with a 2 melded in order to go out  and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**KING OF 2s NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have KINGS with a 2 melded in order to go out  and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**KING THE JOKER NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have KIngs with a Joker melded in order to go out  and you do not have to meld them at the same time.

No touching the pile!  45 Minutes To Play.

 

**KING THE JOKER NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have KIngs with a Joker melded in order to go out  and you do not have to meld them at the same time.

No touching the pile!  30 Minutes To Play.

 

**KINKY KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

Kings Must be in your initial meld, 6's and 9's must be melded before making canastas.  No touching the pile! 45 Minutes To Play.

 

**KINKY KINGS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

Kings Must be in your initial meld, 6's and 9's must be melded before making canastas.  No touching the pile! 30 Minutes To Play.

 

**NO WOMEN ALLOWED NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this game you cannot Meld or Canasta QUEENS or ACES. Otherwise it is played as NTC.   No touching the pile! 45 Minutes To Play.   

 

**NO WOMEN ALLOWED NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

In this game you cannot Meld or Canasta QUEENS or ACES. Otherwise it is played as NTC.   No touching the pile! 30 Minutes To Play.      

 

 ** NO TOUCH CUTTY NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

One canasta out, No touching the pile!  45 mins to play.

 

 ** NO TOUCH CUTTY NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

One canasta out, No touching the pile!  30 mins to play.

 

**OCEAN FLOOR NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

(4, 5, 6, 7, A ONLY). You can only meld and canasta 4s through 7s. All other cards (8s through Aces) are discards only.  To go out with black 3s, you must have 3 black 3s and

you cannot have a discard. No touching the pile! 45 Mins To Play.

 

**OCEAN FLOOR NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

(4, 5, 6, 7, A ONLY). You can only meld and canasta 4s through 7s. All other cards (8s through Aces) are discards only.  To go out with black 3s, you must have 3 black 3s and

you cannot have a discard. No touching the pile! 30 Mins To Play.

 

**QUEENS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but Queens must be the last canasta made in order to go out.  No touching the pile! 45 Minutes To Play.

 

**QUEENS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but Queens must be the last canasta made in order to go out.  No touching the pile! 30 Minutes To Play.

 

 **QUEEN OF 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime, but you must have QUEENS with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 45 Minutes To Play.

 

**QUEEN OF 2s NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld and canasta anything at anytime, but you must have QUEENS with a 2 melded in order to go out and you do not have to meld them at the same time.

No touching the pile! 30 Minutes To Play.

 

**RED ROSE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything at anytime. If you get a natural canasta in any card you automatically win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!  45 Minutes To Play.

 

**RED ROSE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld and canasta anything at anytime. If you get a natural canasta in any card you automatically win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!  30 Minutes To Play.

 

**RED ROSE NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld and canasta anything at anytime. If you get a natural canasta in any card you automatically win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!  45 Minutes To Play.

 

**ROSEY ACES NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have As in your first meld, You may use wilds and other cards with your As. You must have a natural  canasta in any card in order to go out.  

No touching the pile!  45 Minutes To Play.

 

**ROSEY ACES NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have As in your first meld, You may use wilds and other cards with your As. You must have a natural  canasta in any card in order to go out.  

No touching the pile!  30 Minutes To Play.

 

**ROYAL FLUSH NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

1st hand You can meld anything but your first meld must include ACES. 2nd hand You can meld anything but your first meld must include KINGS.                                                                                                                       

3rd hand You can meld anything but your first meld must include QUEENS.4th hand You can meld anything but your first meld must include JACKS.                                                                                                                         

5th hand You can meld anything but your first meld must include TENS.  If more rounds are needed, start over with ACES. No touching the pile!  45 Minutes To Play.

 

**ROYAL FLUSH NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

1st hand You can meld anything but your first meld must include ACES.  2nd hand You can meld anything but your first meld must include KINGS.                                                                                                                       

3rd hand You can meld anything but your first meld must include QUEENS.  4th hand You can meld anything but your first meld must include JACKS.                                                                                                                         

5th hand You can meld anything but your first meld must include TENS.  If more rounds are needed, start over with ACES. No touching the pile!  30 Minutes To Play.

 

**SAFE SEX NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can meld anything at anytime. In order to make canastas, you must have 6s and 9s melded. No touching the pile!  45 Minutes To Play.

 

**SAFE SEX NTC**   Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You can meld anything at anytime. In order to make canastas, you must have 6s and 9s melded. No touching the pile!  30 Minutes To Play.

 

**SOS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You must have 6s or 7s in your first meld. You can use wilds and other cards. In order to go out, you must have a canasta in 6s or 7s. No touching the pile! 45 Minutes To Play.

 

**SOS NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You must have 6s or 7s in your first meld. You can use wilds and other cards. In order to go out, you must have a canasta in 6s or 7s. No touching the pile! 30 Minutes To Play.

 

**THE BLUE BAY WAY NTC** bSet 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000ots,

In this tourney, EITHER JACKS or KINGS must hit the table 1st. You may use WILDS and other cards, but you MUST have JACKS or KINGS also. 

You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out. Do NOT go out unless you have a canasta in JACKS or KINGS. 

No touching the pile! 45 Minutes To Play.

 

**THE BLUE BAY WAY NTC** bSet 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000ots,

In this tourney, EITHER JACKS or KINGS must hit the table 1st. You may use WILDS and other cards, but you MUST have JACKS or KINGS also.

You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out. Do NOT go out unless you have a canasta in JACKS or KINGS.  

No touching the pile! 30 Minutes To Play.

 

**TNT NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

1st Hand - 10 must be in your first meld. 2nd Hand - 9s must be in your first meld. Keep alternating hands until there is a winner. No touching the pile!  45 Minutes To Play.

 

**TNT NTC** Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

1st Hand - 10 must be in your first meld. 2nd Hand - 9s must be in your first meld. Keep alternating hands until there is a winner. No touching the pile!  30 Minutes To Play.

 

**VALENTINE KISSES NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

1st Hand: First meld must include a 9.     2nd Hand: To go out requires you have at least one red 3. 3rd Hand: All melds and canastas must be 7 or above.

4th Hand: First meld must include an Ace. 5th Hand: This hand is played as NTC.If needed, start over from the beginning. No touching the pile!  45 Minutes To Play.

 

**VALENTINE KISSES NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

1st Hand: First meld must include a 9. 2nd Hand: To go out requires you have at least one red 3. 3rd Hand: All melds and canastas must be 7 or above.

4th Hand: First meld must include an Ace. 5th Hand: This hand is played as NTC.If needed, start over from the beginning. No touching the pile!  30 Minutes To Play.

**WALDO NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld anything, anytime, but all melds must be made naturally and then you can add wilds. No touching the pile!  45 Minutes To Play.

 

**WALDO NTC**  Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000

You may meld anything, anytime, but all melds must be made naturally and then you can add wilds. No touching the pile!  30 Minutes To Play.